![civilization vi beginners guide civilization vi beginners guide](https://www.gamereactor.eu/media/90/civilization6_1899093b.jpg)
So for Farmers and Fishers you generally have a bunch of native cities where you can train them. You need to focus on schooling skills you cant get otherwise and which are really needed. But what exactly does it mean for your general approach on specialists that you can train only so many of them : So what is the consequence of that ? You cant train only so many students – huh I guess you figured out this yourself. You have to think of it as a countermeasure for players getting everything easiely and make like dozens of farming cities shooting their population through the roof. Well they are right, like in reallife schools suck in this game (A+ for realism ? ).
![civilization vi beginners guide civilization vi beginners guide](https://cdn.player.one/sites/player.one/files/2018/01/11/beginners-guide-civilization-vi.jpg)
Many people are getting pissed that schooling takes so long after you have trained a bunch of students.
Civilization vi beginners guide how to#
docks) and look at the bottom there, you will find out how to do it. Luckily there is a way around this, you can produce political points in your settlements – just switch from the building (e.g. You might think there is a problem with that because another Nation will capture some founding fathers you wanted to have. That said for the beginning you should probably stay away for this at least for the first 50 turns and produce no liberty bells at all. It is tempting to go for some fast founding father path but be aware that you have to make good use of the additional benefits to make it worth that the REF will be bigger later on. Well if you produce liberty bells from the first turn on the REF will be bigger, that means you want to be really careful here. Liberty bells per Turn cause the REF to expand. Furthermore it allows for enourmous strategic freedom since you dont need to go for some brute force strategy as it was in Col1. So why is this a good feature ? You have much less disadvantages when playing a map with a lot of water where you cant build many settlements. Thus you want to avoid building settlements in really crappy places, they dont help you that much but make your enemy stronger. That means bigger is not necessarily better, if you have more towns and citizen the REF will be bigger as well. Since you have to get 50% of your people root for independance to be allowed declaring it you have to produce a given amount of liberty bells for each citizen no matter what. Lets focus on the absolute liberty bells amount thing first. Now the concequences on the gameplay are huge as you might figured out yourself however what exactly are the consequences : First is the absolute liberty bells you produce, that means there is a treshhold and if you go above it the REF will expand and the treshold will be set to some higher amount.The second factor is what amount of bells you are producing per turn, that means the AI checks per round on how many bells you produce and related on how many that is the REF will eventually expand. As far as I know (might be not 100% accurate because its nowhere explained officially) there are two factors which will have influence on the Kings decision to expand his REF. Every time you produce liberty bells the King will eventually expand his REF. Now how is this related to liberty bells. Chapter 1 : The most common misunderstandings of important game concepts – The Liberty Bells REF Myth :Īs for those of you who dont know what the REF is – its the expedition force of the King who will go for you when you declare independance.
Civilization vi beginners guide update#
Since Im not totally familiar with all concepts yet myself, I will update this on a regular base getting to the finer points later on and starting with what I think are the most severe errors keeping some of you from having fun. So I think some people might well appreciate this effort and I will be getting less frustrated on how the majority of the players gets almost everything wrong. A causual gamer should have a decent chance to win at least on the lower difficulty settings. Not everbody is an expert and there is nothing wrong with it.
![civilization vi beginners guide civilization vi beginners guide](https://gamescrack.org/wp-content/uploads/2019/06/World_of_Warships-370x208.jpg)
Well now I think saying to these people :’Just play better !’ is a bit rude. result of severe misunderstandings of the game concepts.
![civilization vi beginners guide civilization vi beginners guide](https://www.wepc.com/wp-content/uploads/2020/02/Civilization-VI-System-Requirement-1200x900.jpg)
However the game is already very much fun and completely playable and most of the so called bugs, imbalances, broken concepts etc. I think its great despite the small flaws that will have to be fixed in an upcoming patch. Im a bit frustrated that so many people seem to hate the game.